Great Thunderclap

Spell Compendium (Sc)Updated Supplementals (3.5)

Great Thunderclap is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, F
Range
Medium (100 ft. + 10 ft./level)
Area
20 ft. radius spread
Duration
Instantaneous
Saving Throw
See text
Spell Resistance
No

You grip the bell in your fist and raise it over your head, intoning the spell and calling down a thunderous blast in the midst of those who oppose you.

You create a loud noise equivalent to a peal of thunder. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone. Creatures that cannot hear are not stunned, but might still fall prone.

Focus: An iron bell.