Great Thunderclap
Great Thunderclap is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: See text; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 20 ft. radius spread
- Duration
- Instantaneous
- Saving Throw
- See text
- Spell Resistance
- No
You grip the bell in your fist and raise it over your head, intoning the spell and calling down a thunderous blast in the midst of those who oppose you.
You create a loud noise equivalent to a peal of thunder. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone. Creatures that cannot hear are not stunned, but might still fall prone.
Focus: An iron bell.