Ghoul Touch
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One living humanoid
- Duration
- 1d6+2 rounds
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.
Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.