Ghoul Touch

Player's Handbook v.3.5 (PH)Updated Core (3.5)

Ghoul Touch is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 2), Wizard (Level 2), Duskblade (Level 2), and others. Range or area: Touch; Saving throw: Fortitude negates; Duration: 1d6+2 rounds; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One living humanoid
Duration
1d6+2 rounds
Saving Throw
Fortitude negates
Spell Resistance
Yes

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

Additionally, the paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench.

Material Component: A small scrap of cloth taken from clothing worn by a ghoul, or a pinch of earth from a ghoul’s lair.