Genius Loci
Genius Loci is a D&D 3.5 spell (Conjuration (Creation)) from CM. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Touch; Saving throw: None; Duration: Permanent; Casting time: 1 hour.
- School
- Conjuration (Creation)
- Casting Time
- 1 hour
- Components
- V, S, M
- Range
- Touch
- Target
- One building, location, or discernible geographic area, up to a maximum area of one 10 ft. cube/caster level
- Duration
- Permanent
- Saving Throw
- None
- Spell Resistance
- No
At your final word, the air around you hums and the region glows with a sudden flash of light. It fades swiftly, but you can now feel a presence, as though the environment itself watched you.
With this spell, you grant the particular building or location a permanent "guardian spirit". You must task the spirit with a specific purpose, and that purpose must in some manner involve protecting the building or region to which it is attached. The task can be very general ("Slay any creature who attempts to enter!") or far more specific ("Kill any goblin who tries to take the red sword down off the wall"). The task can’t be so specific as to mention the names of individual creatures, or to require unseen knowledge such as alignments or allegiances. Finally, it must be simple enough to clearly convey in one or two sentences.
If the triggering event occurs, the genius loci manifests exactly where you cast the spell, taking the form of an elder elemental (choose air, earth, fire, or true seeing reveals the spirit wandering its territory, appearing as a vague, hazy silhouette of the creature it manifests as.
Genius loci becomes a spell of the same type as the elemental manifestation specified (air, earth, fire, or water).
Material Component: A paste made up of silver, mithral, and holy water, worth a total of 3,000 gp.