Gelid Blood

Frostburn (Fr)Updated Supplementals (3.5)

Gelid Blood is a D&D 3.5 spell (Necromancy) from Fr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
1 round/level
Saving Throw
Fortitude partial
Spell Resistance
Yes

Cold energy surges through the target’s body, congealing the blood in the creature’s extremities.
This effect causes a -4 penalty on attacks, Armor Class, and all Strength-and Dexterity-related checks, and anyone casting a spell with a somatic component has a 50% chance of spell failure for the duration of the spell.
If the target makes its Fortitude save, the creature only takes a -2 penalty on attacks, Armor Class, and all Strength-and Dexterity-related checks and has only a 25% chance of spell failure for spells with a somatic component.
Material Component: A pinch of flour.