Fortify Familiar
Fortify Familiar is a D&D 3.5 spell (Universal) from CAr. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Touch; Saving throw: None; Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Universal
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Touch
- Target
- One familiar
- Duration
- 1 hour/level
- Saving Throw
- None
- Spell Resistance
- Yes (Harmless)
This spell makes your familiar tougher, granting it 2d8 temporary hit points and a +2 enhancement bonus to its natural armor. It also has a 25% chance to avoid extra damage from sneak attacks or critical hits (though such attacks still deal normal damage if successful). Temporary hit points gained in this fashion last for up to 1 hour.