Fortify Familiar

Spell Compendium (Sc)Updated Supplementals (3.5)

Fortify Familiar is a D&D 3.5 spell (Universal) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Touch; Saving throw: None; Duration: 1 hour/level; Casting time: 1 standard action.

School
Universal
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One familiar
Duration
1 hour/level
Saving Throw
None
Spell Resistance
Yes (harmless)

You touch your familiar, and you see that the creature seems more robust.

This spell makes your familiar tougher, granting it 2d8 temporary hit points and a +2 enhancement bonus to its natural armor. It also has a 25% chance to avoid extra damage from sneak attacks or critical hits (although such attacks still deal normal damage if successful). Temporary hit points gained in this fashion last for up to 1 hour.