Forceward

Spell Compendium (Sc)Updated Supplementals (3.5)

Forceward is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: 15 ft.; Saving throw: Will negates (see text); Duration: 1 minute/level; Casting time: 1 full round.

School
Abjuration
Casting Time
1 full round
Components
V, S
Range
15 ft.
Area
15 ft. radius sphere centered on the caster
Duration
1 minute/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes

Waving your arm about your head to trace the curve of a dome, you call up a hemisphere of force as clear as glass.

You create an unmoving, transparent sphere of force centered on you. The sphere negates force effects and provides an impassable barrier against incorporeal creatures. Spells with the force descriptor do not affect anything within the sphere, and any force spell that overlaps the area, such as wall of force, is automatically countered. Incorporeal creatures, or creatures with the force descriptor must make a Will save to enter the area of the sphere.

Forceward does not push a creature out of the way if you move toward an incorporeal creature or force effect and such creatures are treated as if they automatically succeeded on their saving throws against this spell.