Force Orb
Force Orb is a D&D 3.5 spell (Evocation) from Una. On class lists for Nentyar Hunter (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude half or Reflex half (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One or more creatures or objects within 30 ft. of each other
- Duration
- Instantaneous
- Saving Throw
- Fortitude half or Reflex half (see text)
- Spell Resistance
- Yes
One or more globes of force about 3 inches across streak from your palm at their targets.
You must succeed at a ranged touch attack to hit your target.
The orbs deal a total of 1d6 points of damage per caster level (maximum 10d6), divided any way you see fit, but a single orb must deal at least 1d6 points of damage.
You declare the division of damage between targets before making your attack rolls.
A creature struck directly takes the orb’s damage.
A successful Fortitude save reduces damage by half.
If you miss, the orb explodes in a 10-foot burst, dealing 2 points per die of damage assigned to that orb.
A successful Reflex save reduces the burst damage by half.