Force Missiles

Spell Compendium (Sc)Updated Supplementals (3.5)

Force Missiles is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Target
Up to four creatures within 30 ft. of each other
Duration
Instantaneous
Saving Throw
None
Spell Resistance
Yes

Sparking bolts of blue magic, like giant magic missiles, streak from your outstretched hand to strike your foes and explode in sparkling bursts.

You create powerful missiles of magical force, each of which darts from your fingertips and unerringly strikes its target, dealing 2d6 points of damage. The missile then explodes in a burst of force that deals half this amount of damage to any creatures adjacent to the primary target.

The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. A caster cannot single out specific parts of a creature. The spell can target and damage unattended objects.

You gain one missile for every four caster levels. You can make more than one missile strike a single target, if desired. However,you must designate targets before rolling for spell resistance or damage.