Force Hammer
Force Hammer is a D&D 3.5 spell (Evocation) from Sh. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- Instantaneous
- Saving Throw
- Fortitude partial
- Spell Resistance
- Yes
Force hammer is designed to bring down a single opponent without causing lasting harm. You fire a ray of force at a single target, making a ranged touch attack. If you hit, the bolt deals 1d4 points of nonlethal damage per level (maximum 10d4). If the target fails a Fortitude save, it is dazed for one round. (A successful saving throw does not reduce the damage.) Force hammer has no effect on nonliving creatures or objects. Creatures that are immune to nonlethal damage cannot be dazed by the spell.