Force Claw

Spell Compendium (Sc)Updated Supplementals (3.5)

Force Claw is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Medium (100 ft. + 10 ft./level)
Effect
Invisible claw of force
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
Yes

Curling your hand into a claw, you finish the final gesture. Your foes see no result from your spell, but you know they’re in for a surprise.

Force claw creates a Medium claw of invisible force at any spot you designate within the spell’s range. The claw guards the area of a 20-foot cube that you specify. You can move the claw’s location up to 60 feet to another point within range each round on your turn as a move action.

The claw is able to make attacks of opportunity against any enemy that provokes such attacks within the guarded area. It has a 10 bonus on the attack roll and deals 1d8+6 points of damage with a successful hit. It can make an unlimited number of attacks of opportunity each round, though it can make only one such attack per opportunity.

Material Component: A small, dried claw from an animal.