Flame Whips

Savage Species (SS)Updated Supplementals (3.0)

Flame Whips is a D&D 3.5 spell (Transmutation) from SS. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Personal; Saving throw: Will negates (harmless); Duration: 1 round/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Effect
Flaming whips
Duration
1 round/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Your forelimbs transform into flaming whips.
Attacks with these flaming whips replace any natural attacks you had with those limbs, and deal 5d6 points of fire damage +1 point per caster level (maximum +20) each.
While this spell is in effect, you may not cast spells with material components, nor may you carry items with your forelimbs.
Any items worn on your forelimbs cease functioning while the spell is active.