Flame Dagger

Spell Compendium (Sc)Updated Supplementals (3.5)

Flame Dagger is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Personal; Saving throw: None; Duration: 1 minute/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Effect
A daggerlike beam
Duration
1 minute/level (D)
Saving Throw
None
Spell Resistance
Yes

You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon.

You create a bladerlike beam that you can wield as if it were a dagger. Attacks with a flame dagger are melee touch attacks, and the blade deals ad4 points of fire damage +1 point per caster level (to a maximum of +10). Because the blade is immaterial, your Strength modifier does not apply to the damage. A Flame dagger can ignite combustible materials such as parchment, straw, dry sticks, cloth, and so on.

This spell does not function underwater.

Material Component: A candle