Flame Dagger
Flame Dagger is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Personal; Saving throw: None; Duration: 1 minute/level (D); Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Effect
- A daggerlike beam
- Duration
- 1 minute/level (D)
- Saving Throw
- None
- Spell Resistance
- Yes
You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon.
You create a bladerlike beam that you can wield as if it were a dagger. Attacks with a flame dagger are melee touch attacks, and the blade deals ad4 points of fire damage +1 point per caster level (to a maximum of +10). Because the blade is immaterial, your Strength modifier does not apply to the damage. A Flame dagger can ignite combustible materials such as parchment, straw, dry sticks, cloth, and so on.
This spell does not function underwater.
Material Component: A candle