Find the Gap

Spell Compendium (Sc)Updated Supplementals (3.5)

Find the Gap is a D&D 3.5 spell (Divination) from Sc. On class lists for Assassin (Level 3), Paladin (Level 3), Ranger (Level 3), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You speak the words of this spell, and a blue mark that only you can see appears on your opponent, highlighting a weak spot in her defense.

You gain the ability to perceive weak points in your opponent’s armor. Your first melee or ranged attack each round is resolved as a touch attack, disregarding the subject’s armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class. Other AC bonuses, such as dodge bonuses, deflection bonuses, and luck bonuses, still apply.