Find the Gap
Find the Gap is a D&D 3.5 spell (Divination) from Dr. On class lists for Assassin (Level 3), Paladin (Level 3), Ranger (Level 3), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Divination
- Casting Time
- 1 standard action
- Components
- V
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You gain the ability to perceive weak points in your opponent’s armor. Once per round, one of your melee or ranged attacks may disregard the target’s armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class. Other AC bonuses, such as dodge bonuses, deflection bonuses, and luck bonuses, still apply.