Find the Gap

Draconomicon (Dr)Updated Supplementals (3.5)

Find the Gap is a D&D 3.5 spell (Divination) from Dr. On class lists for Assassin (Level 3), Paladin (Level 3), Ranger (Level 3), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You gain the ability to perceive weak points in your opponent’s armor. Once per round, one of your melee or ranged attacks may disregard the target’s armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Class. Other AC bonuses, such as dodge bonuses, deflection bonuses, and luck bonuses, still apply.