Field of Resistance

Player's Handbook II (PH2)Updated Supplementals (3.5)

Field of Resistance is a D&D 3.5 spell (Abjuration) from PH2. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Area
20 ft. radius emanation centered on a point in space
Duration
1 round/level (D)
Saving Throw
None
Spell Resistance
No

The air in this spell’s effect shimmers with arcane energy.
A buzzing sound echoes in your mind as the flow of magic into the affected area chokes off and ends.
This spell creates a zone that impedes the flow of magic.
The energy of this zone clings to creatures and objects, granting them a shield against spells.
All creatures in the spell’s area gain spell resistance of 11 + caster level for as long as they remain in the area.
If a creature already has spell resistance higher than this amount, this spell does not affect it.
Unlike personal spell resistance, this spell resistance cannot be voluntarily lowered.
A creature loses this spell resistance when it leaves the spell’s area, and gains it again if it returns.