Field of Resistance
Field of Resistance is a D&D 3.5 spell (Abjuration) from PH2. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- 20 ft. radius emanation centered on a point in space
- Duration
- 1 round/level (D)
- Saving Throw
- None
- Spell Resistance
- No
The air in this spell’s effect shimmers with arcane energy.
A buzzing sound echoes in your mind as the flow of magic into the affected area chokes off and ends.
This spell creates a zone that impedes the flow of magic.
The energy of this zone clings to creatures and objects, granting them a shield against spells.
All creatures in the spell’s area gain spell resistance of 11 + caster level for as long as they remain in the area.
If a creature already has spell resistance higher than this amount, this spell does not affect it.
Unlike personal spell resistance, this spell resistance cannot be voluntarily lowered.
A creature loses this spell resistance when it leaves the spell’s area, and gains it again if it returns.