False Life
False Life is a D&D 3.5 spell (Necromancy) from TB. On class lists for Sorcerer (Level 2), Wizard (Level 2), Hexblade (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level or until discharged (see text); Casting time: 1 full round.
- School
- Necromancy
- Casting Time
- 1 full round
- Components
- V, S, M
- Range
- Touch
- Target
- One living creature
- Duration
- 1 hour/level or until discharged (see text)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
You grant yourself limited power to avoid death.
While this spell is in effect, you gain 1d10 temporary hit points, +1 point per level (maximum 1d10 +10).
Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting.
These sigils cannot be seen once the alcohol or spirits evaporate.