False Life

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)Updated Supplementals (3.0)

False Life is a D&D 3.5 spell (Necromancy) from TB. On class lists for Sorcerer (Level 2), Wizard (Level 2), Hexblade (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level or until discharged (see text); Casting time: 1 full round.

School
Necromancy
Casting Time
1 full round
Components
V, S, M
Range
Touch
Target
One living creature
Duration
1 hour/level or until discharged (see text)
Saving Throw
Will negates (harmless)
Spell Resistance
Yes

You grant yourself limited power to avoid death.
While this spell is in effect, you gain 1d10 temporary hit points, +1 point per level (maximum 1d10 +10).
Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting.
These sigils cannot be seen once the alcohol or spirits evaporate.