False Life

Player's Handbook v.3.5 (PH)Updated Core (3.5)

False Life is a D&D 3.5 spell (Necromancy) from PH. On class lists for Sorcerer (Level 2), Wizard (Level 2), Sha'ir (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level or until discharged (see text); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 hour/level or until discharged (see text)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).

Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting. These sigils cannot be seen once the alcohol or spirits evaporate.