False Gravity
False Gravity is a D&D 3.5 spell (Transmutation) from PlH. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Target
- One creature
- Duration
- 1 minute/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
The subject of this spell can travel on any solid surface as though that surface possessed its own gravity.
For example, the subject could walk or even run up a wall as though the wall were a perfectly level floor.
The subject can switch "down" as often as he likes during the spell’s duration, though only once per round, as a free action.
Unattended objects fall, as normal.
The subject of false gravity can fly by choosing a solid surface and letting himself fall through the air toward it.
A character "flying" in this fashion moves at 30 feet per round and can make one turn, in any direction, once per round, by redefining his personal gravity.
A character falling in this fashion loses all "downward"
momentum when he changes his gravity.
Material Component: A pair of magnets.