Explosive Cascade
Explosive Cascade is a D&D 3.5 spell (Evocation) from Mag. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex half; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- One 5 ft. sq./caster level, all of which must be connected in one continuous path (S)
- Effect
- 1 ft. radius sphere
- Duration
- Instantaneous
- Saving Throw
- Reflex half
- Spell Resistance
- Yes
You cause a bright ball of flame to bound and skip across the battlefield, damaging targets within its area.
The area is the path of the flame, and it deals 1d6 hit points of fire damage per caster level (maximum 10d6) to all creatures and objects within its area.
The flame lights up the area as if it were a torch.
Small sparks and decaying flames remain in the area for 1 round, shedding light as candles but dealing no damage.
If the damage from the flame destroys an interposing barrier, the flame can move beyond the barrier if it has not reached its maximum area.
Material Component: Bat guano, sulfur, and copper packed into a metal tube with one closed end.