Excavate

Spell Compendium (Sc)Updated Supplementals (3.5)

Excavate is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 8), Wizard (Level 8), Abjurer Variant (Level 8), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: Instantaneous; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One 5 ft. by 5 ft. opening, 1 ft./caster level deep
Duration
Instantaneous
Saving Throw
None
Spell Resistance
No

You toss the bit of earth against the wall and it glitters and burns as it strikes the stone. The rock vaporizes where it hits and a passage opens before you, burrowing into the wall.

As with passwall (PH 259), this spell allows you to create a passage through wooden, plaster, or stone walls, but not through metal or harder materials, if a wall’s thickness is more than 1 foot per caster level, then a single excavate spell simply makes a niche or short tunnel with the stated dimensions. Several excavate spells can be used in succession to breach very thick walls by forming a continuing passage. Unlike passwall, excavate is an instantaneous effect that does not end and cannot be dispelled; any passage it creates is permanent.

Material Component: A pinch of excavated earth.