Escalating Enfeeblement

Complete Mage (CM)Updated Supplementals (3.5)

Escalating Enfeeblement is a D&D 3.5 spell (Necromancy) from CM. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: None; Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 minute/level
Saving Throw
None
Spell Resistance
Yes

This spell functions like ray of enfeeblement, except that if you cast it on a target that is already fatigued or exhausted, or one currently affected by a penalty, damage, or drain to its Strength, Dexterity, or Constitution score, it instead applies a penalty to Strength equal to 1d10 +1 per two caster levels (maximum 1d10+5). This penalty doesn’t stack with the penalty from ray of enfeeblement.