Enlarge Weapon

Complete Scoundrel (CS)Updated Supplementals (3.5)

Enlarge Weapon is a D&D 3.5 spell (Transmutation) from CS. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless, object); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One melee weapon
Duration
1 round/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
Yes (harmless, object)

With a shriek of warping wood and scraping metal, your weapon grows, becoming far more intimidating.

A melee weapon you hold enlarges by one size category (Small weapons become Medium, Medium weapons become Large, and so on). As its size increases, the damage the weapon deals increases as well (PH 114). The weapon can be wielded as a weapon of its original size. If you drop the enlarged weapon, are disarmed, or hand the weapon to another creature, the spell ends. This spell does not grant you the ability to wield any other inappropriately sized weapon without penalty, only the one on which this spell is cast.

This spell has no effect on a weapon that is already increased in size by some other effect (such as being held by a creature affected by enlarge person).