Electrical Storm
Electrical Storm is a D&D 3.5 spell (Evocation) from DCS. On class lists for Sorcerer (Level 7), Wizard (Level 7), Abjurer Variant (Level 7), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude half; Duration: 1 round/level (D); Casting time: 1 action.
- School
- Evocation
- Casting Time
- 1 action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- Cylinder (20 ft. radius, 40 ft. high)
- Duration
- 1 round/level (D)
- Saving Throw
- Fortitude half
- Spell Resistance
- Yes
Crackling bolts of electricity arc through the spell’s area, dealing 4d6 electricity damage to all creatures within (Fort save half). A creature that fails on its Fortitude save is dazed for 1 round.
Any creature thet enters the spell’s area is subject to its effects as soon as it sets foot in the electrical storm. In addition, on your next turn in each following round, any creature currently in the electrical storm takes damage and must save agin as described above.
Material Component: A small copper key.