Electric Loop

Spell Compendium (Sc)Updated Supplementals (3.5)

Electric Loop is a D&D 3.5 spell (Evocation) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/3 caster levels adjacent to each other
Duration
Instantaneous
Saving Throw
Reflex half (see text)
Spell Resistance
Yes

Spitting a harsh-sounding arcane word, you snap your fingers, and lightning leaps among your foes.

You create one small stroke of lightning that targets one creature per three caster levels you possess (maximum four creatures). Each target must be in a square adjacent to another target. The spell deals 1d6 points of electricity damage per two caster levels (maximum 5d6) to each target. A creature that fails its Reflex save must make a successful Will save or be stunned for 1 round.

Material Component: A loop of copper
wire and a magnet.