Ectoplasmic Armor
Ectoplasmic Armor is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Sorcerer (Level 1), Wizard (Level 1), Spellthief (Level 1), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level (D); Casting time: 1 standard action.
- School
- Abjuration
- Casting Time
- 1 standard action
- Components
- V
- Range
- Touch
- Target
- One creature
- Duration
- 1 hour/level (D)
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- No
With a final word, shimmering translucent slime appears around the target and fits to its form like a suit of plate.
The subject of the spell gains a +5 armor bonus to AC, with an additional +1 to the bonus for every four caster levels you have (maximum +9 bonus at 16th level). This armor bonus applies only against incorporeal touch attacks. All other attacks ignore the armor bonus from ectoplasmic armor.