Duelward

Spell Compendium (Sc)Updated Supplementals (3.5)

Duelward is a D&D 3.5 spell (Abjuration) from Sc. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level or until discharged (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 round/level or until discharged (D)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

The air around you crackles with magical energy as you finish uttering the last syllables of the spell’s formula. You immediately feel as if your link to the arcane somehow has increased, filling you with confidence and a sense of security.

While a duelward spell is in effect, counterspelling is an immediate action for you, allowing you to counterspell even when it is not your turn without having previously readied an action. You also gain a +4 competence bonus on Spellcraft checks made to identify spells being cast.

The first time you succesfully counterspell while the spell is in effect (whether you conterspell as an immediate action or not), duelward is discharged.

Material Component: A miniature silk glove.