Drown
Drown is a D&D 3.5 spell (Conjuration (Creation)) from BV. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One humanoid
- Duration
- Instantaneous
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
The subject’s lungs fill with water if the subject fails a Fortitude saving throw. To avoid drowning, the subject can hold his breath (see The Drowning Rule in Chapter 3 of the Dungeon Master’s Guide). The subject gains a new save (to expel the water) every 2 rounds after the first. While holding his breath with water-filled lungs, a character cannot talk or cast spells with verbal components, and he takes a -2 circumstance penalty on attack rolls, saving throws, ability checks, and skill checks.