Death Armor

Spell Compendium (Sc)Updated Supplementals (3.5)

Death Armor is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M, F
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You smear yourself with white paste, drawing a skull on your bare flesh. Immediately a wreath of black flames crackles to life around you.

The black flames created by this spell injure creatures that contact them. Any creatures striking you with its body or handheld wapons takes 1d4 points of damage +1 point per two caster levels (maximum +10). If the creature has spell resistance, it applies to the damage. Weapons with reach, such as longspears, do not endanger their users in this way.

Material component: Paste made from ground bones

Focus: An onyx worth 50 gp.