Death Armor
Death Armor is a D&D 3.5 spell (Necromancy) from Mag. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Personal; Saving throw: Will negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes
You are surrounded with a crackling black aura that injures creatures that contact it.
Any creature striking you with its body or handheld weapons takes 1d4 hit points of damage +1 point per 2 caster levels (maximum +5).
If the creature has spell resistance, it applies to the damage.
Weapons with exceptional reach, such as longspears, do not endanger their users in this way.
Material Component: A paste made of exotic herbs, ground bones, and onyx worth 50 gp, which is applied to your body when the spell is cast.