Death Armor

Ghostwalk (Gh)Updated Supplementals (3.0)

Death Armor is a D&D 3.5 spell (Necromancy) from Gh. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Personal; Saving throw: Will negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (see text)

You are surrounded by a crackling black aura that injures creatures that contact it.
Any creature striking you with its body or a handheld weapon takes 1d4 points of damage +1 point per two caster levels (maximum +10).
If the creature has spell resistance, it applies to the damage.
Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way.
Material Component: A paste made of exotic herbs, ground bones, and onyx worth 50 gp, which is applied to your body when the spell is cast.
This spell first appeared in Magic of Faerûn.