Dawn Burst
Dawn Burst is a D&D 3.5 spell (Evocation) from CM. On class lists for Sorcerer (Level 1), Wizard (Level 1), Abjurer Variant (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex partial; Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Area
- 10 ft. radius burst
- Duration
- 1 round/level (D)
- Saving Throw
- Reflex partial
- Spell Resistance
- Yes
A globe of brilliant radiance erupts silently, as though the light of dawn had arisen.
All creatures in the area glow with light equivalent to a torch for the duration of the spell, making hiding difficult and even revealing the location of invisible creatures. (Invisible creatures are still considered to have concealment).
In addition, undead and creatures within the area that have light sensitivity or light blindness take 1d6 points of damage, +1 point of damage per caster level (maximum +5). A successful Reflex save halves this damage.