Dawn Burst

Complete Mage (CM)Updated Supplementals (3.5)

Dawn Burst is a D&D 3.5 spell (Evocation) from CM. On class lists for Sorcerer (Level 1), Wizard (Level 1), Abjurer Variant (Level 1), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex partial; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Area
10 ft. radius burst
Duration
1 round/level (D)
Saving Throw
Reflex partial
Spell Resistance
Yes

A globe of brilliant radiance erupts silently, as though the light of dawn had arisen.

All creatures in the area glow with light equivalent to a torch for the duration of the spell, making hiding difficult and even revealing the location of invisible creatures. (Invisible creatures are still considered to have concealment).

In addition, undead and creatures within the area that have light sensitivity or light blindness take 1d6 points of damage, +1 point of damage per caster level (maximum +5). A successful Reflex save halves this damage.