Darkvision, Mass
Darkvision, Mass is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Spellthief (Level 4), and others. Range or area: 10 ft.; Saving throw: Will negates (harmless); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- 10 ft.
- Target
- All allies within 10 ft. of the caster
- Area
- 10 ft. radius burst centered on the caster
- Duration
- 1 hour/level
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
As you conclude the spell’s casting, you are aware of being able to see without light. A glance at your allies show that they too perceive more than before.
This spell functions like darkvision (PH 216), except that all target creatures receive the spell’s benefits. Unlike with darkvision, recipients of this spell cannot have the ability made permanent with a permanency spell.
Material Component: A dried carrot or three small agates.