Critical Strike

Complete Adventurer (CAd)Updated Supplementals (3.5)

Critical Strike is a D&D 3.5 spell (Divination) from CAd. On class lists for Assassin (Level 1), Sorcerer (Level 1), Wizard (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round; Casting time: 1 swift action.

School
Divination
Casting Time
1 swift action
Components
V
Range
Personal
Target
The caster
Duration
1 round
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

While this spell is in effect, your melee attacks are more likely to strike a foe’s vital areas. Whenever you make a melee attack against a flanked foe or against a foe denied its Dexterity bonus, you deal an extra 1d6 points of damage, your weapon’s threat range is doubled (as if under the effect of keen edge), and you gain a +4 insight bonus on rolls made to confirm critical hits. The increased threat range granted by this spell doesn’t stack with any other effect that increases your weapon’s threat range. Creatures immune to sneak attacks are immune to the extra damage dealt by your attacks.