Create Magic Tattoo

Forgotten Realms Campaign Setting (FRCS)Updated Forgotten Realms (3.0)

Create Magic Tattoo is a D&D 3.5 spell (Conjuration (Creation)) from FRCS. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Touch; Saving throw: None; Duration: 1 day; Casting time: 10 minutes.

School
Conjuration (Creation)
Casting Time
10 minutes
Components
V, S, M, F
Range
Touch
Target
One creature
Duration
1 day
Saving Throw
None
Spell Resistance
Yes (harmless)

Create magic tattoo creates a single magic tattoo. The caster determines the exact type of tattoo, though the selection of possible tattoos is limited by caster level. The caster of create magic tattoo must have a modicum of artistic talent to sketch the desired tattoo—at least one rank of Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a Craft check. The DC varies with the kind of tattoo, as noted below.

A caster of 3rd to 6th level can inscribe the following tattoos (DC 10):

  • +2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will).
  • +1 luck bonus on attack rolls.
  • +1 deflection bonus to AC.

A caster of 7th to 12th levels can inscribe the lower-level tattoos, plus the following (DC 15):
  • +2 resistance bonus on all saving throws.
  • +2 competence bonus on attack rolls.
  • The ability to recall one cast 0-level, 1st-level, or 2nd-level spell (just as though the subject were using a pearl of power). The caster chooses the spell level.

A caster of 13th level or higher can inscribe all of the above tattoos plus the following (DC 20):
  • Spell resistance of 10 + 1 per six caster levels.
  • +2 enhancement bonus to any one ability score.
  • +1 level of casting ability. This increases the subject’s effective level, but not the total number of spells. An 11th-level caster raised in casting ability in this manner casts spells as a 12th-level caster in terms of range, area, effect, and so on, but this tattoo does not provide any extra spells.

A single creature can have only three magic tattoos at a time. Once a creature has three magic tattoos operating, any additional magic tattoos fail.

A successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing the tattoos (see the dispel magic spell in the Player’s Handbook).

Material Components: Tattoo inks in appropriate colors.

Focus: Tattoo needles.