Corona of Cold

Spell Compendium (Sc)Updated Supplementals (3.5)

Corona of Cold is a D&D 3.5 spell (Evocation) from Sc. On class lists for Cleric (Level 3), Druid (Level 3), Cleric Variant (Level 3), and others. Range or area: 10 ft.; Saving throw: Fortitude negates; Duration: 1 round/level (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, DF
Range
10 ft.
Area
10 ft. radius emanation centered on the caster
Effect
1d12 cold dmg, -2 Str and Dex, move half speed.
Duration
1 round/level (D)
Saving Throw
Fortitude negates
Spell Resistance
Yes

As you complete the spell you feel your extremities turn ice cold, numb, and sluggish. The feeling subsides as the cold drains away from your body into the air around you, causing your breath to emerge as white puffs in the now-chill air.

You are surrounded by a protective aura of cold that also causes damage to others within its radius. You gain resistance to fire 10.

Starting in the round you cast the spell, corona of cold also deals 1d12 points of cold damage each round at the beginning of your turn to all other creatures within the area. A successful save prevents the damage caused by the spell in that round, but does not prevent damage in future rounds. Creatures damaged by the spell shiver uncontrollably, taking a —2 penalty to their Strength and Dexterity and moving at half speed for as long as they remain within the area; these penalties do not stack with consecutive rounds of damage or additional corona of cold spells.