Cone of Dimness
Cone of Dimness is a D&D 3.5 spell (Illusion (Phantasm)) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: 60 ft.; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Illusion (Phantasm)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 60 ft.
- Area
- 60 ft. cone burst
- Duration
- 1 round/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
Splaying your fingers, you call upon the energies that dwell within the shadowy places of the world. Your arm shakes with barely contained power, causing a translucent gray cone to burst forth from your outstretched hand.
Creatures in the cone must succeed on a Will save or believe darkness has engulfed them, rendering them blinded. A creature that makes its initial Will save suffers no ill effects. A creature that fails its initial save can attempt a new saving throw each round until it succeeds or the spell expires. Failing the subsequent saving throws results in continued blindness. Success on a later save means the creature feels its vision beginning to clear, although its vision remains dim and hazy for the remainder of the spell. This results in a 20% miss chance for any attack the creature makes.