Cone of Dimness

Spell Compendium (Sc)Updated Supplementals (3.5)

Cone of Dimness is a D&D 3.5 spell (Illusion (Phantasm)) from Sc. On class lists for Sorcerer (Level 3), Wizard (Level 3), Spellthief (Level 3), and others. Range or area: 60 ft.; Saving throw: Will negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Illusion (Phantasm)
Casting Time
1 standard action
Components
V, S
Range
60 ft.
Area
60 ft. cone burst
Duration
1 round/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes

Splaying your fingers, you call upon the energies that dwell within the shadowy places of the world. Your arm shakes with barely contained power, causing a translucent gray cone to burst forth from your outstretched hand.

Creatures in the cone must succeed on a Will save or believe darkness has engulfed them, rendering them blinded. A creature that makes its initial Will save suffers no ill effects. A creature that fails its initial save can attempt a new saving throw each round until it succeeds or the spell expires. Failing the subsequent saving throws results in continued blindness. Success on a later save means the creature feels its vision beginning to clear, although its vision remains dim and hazy for the remainder of the spell. This results in a 20% miss chance for any attack the creature makes.