Cold Snap

Spell Compendium (Sc)Updated Supplementals (3.5)

Cold Snap is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5), and others. Range or area: 1 mile; Saving throw: None; Duration: 2d4 hours; Casting time: 1 minute.

School
Transmutation
Casting Time
1 minute
Components
V, S
Range
1 mile
Area
1 mile radius circle centered on the caster
Duration
2d4 hours
Saving Throw
None
Spell Resistance
No

As you call upon divine power to fuel your spell, you feel the air around you become chilled. The drop in temperature creates a thin fog that exacerbates the cold in the air without hindering your vision or movement whatsoever.

This spell causes a powerful cold front to form, lowering the temperature in the affected area by 5 degrees Fahrenheit per caster level (maximum change of 50 degrees Fahrenheit), to a maximum low of —20 degrees Fahrenheit (see Cold Dangers, DMG 302). Spells with the cold descriptor deal an extra 1 point of damage per die when cast in the area.