Cold Snap
Cold Snap is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5), and others. Range or area: 1 mile; Saving throw: None; Duration: 2d4 hours; Casting time: 1 minute.
- School
- Transmutation
- Casting Time
- 1 minute
- Components
- V, S
- Range
- 1 mile
- Area
- 1 mile radius circle centered on the caster
- Duration
- 2d4 hours
- Saving Throw
- None
- Spell Resistance
- No
As you call upon divine power to fuel your spell, you feel the air around you become chilled. The drop in temperature creates a thin fog that exacerbates the cold in the air without hindering your vision or movement whatsoever.
This spell causes a powerful cold front to form, lowering the temperature in the affected area by 5 degrees Fahrenheit per caster level (maximum change of 50 degrees Fahrenheit), to a maximum low of —20 degrees Fahrenheit (see Cold Dangers, DMG 302). Spells with the cold descriptor deal an extra 1 point of damage per die when cast in the area.