Cold Orb

Tome and Blood: A Guidebook to Wizards and Sorcerers (TB)Updated Supplementals (3.0)

Cold Orb is a D&D 3.5 spell (Evocation) from TB. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude half (see text); Duration: Instantaneous; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One or more creatures or objects within 30 ft. of each other
Effect
One orb of cold
Duration
Instantaneous
Saving Throw
Fortitude half (see text)
Spell Resistance
Yes

As acid orb, except cold orb deals cold damage.
A creature struck directly takes the orb’s damage and is blinded by a shower of ice crystals for 1 round.
A successful Fortitude save reduces damage by half and negates the blindness.