Circlet of Enervation

Shining South (ShS)Updated Forgotten Realms (3.5)

Circlet of Enervation is a D&D 3.5 spell (Necromancy) from ShS. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude partial (see text); Duration: 1 round/level (D); Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, F
Range
Close (25 ft. + 5 ft./2 levels)
Effect
6-inch circlet of negative energy
Duration
1 round/level (D)
Saving Throw
Fortitude partial (see text)
Spell Resistance
Yes

You form a small ring of negative energy in your hand, which harms neither you nor your equipment.
The circlet launches from your hand, and you must succeed on a ranged touch attack to strike your target.
A struck creature takes 2d6 points of damage and gains one negative level (a Fortitude save negates the negative level).
No sooner do you hurl the circlet than another one appears in your hand, ready to be launched again on your next turn.
Negative levels from circlet of enervation function exactly like those gained from the enervation spell.
Since undead are powered by negative energy, this spell heals 2d6 points of damage when it strikes an undead, rather than harming it.
Further, each time an undead creature is struck by the circlet, it gains 5 temporary hit points.
The spell has no effect on constructs or inanimate objects.
Focus: A jet bracelet worth 100 gp.