Chain of Eyes

Defenders of the Faith: A Guidebook to Clerics and Paladins (DF)Updated Supplementals (3.0)

Chain of Eyes is a D&D 3.5 spell (Divination) from DF. On class lists for Cleric (Level 3), Cleric Variant (Level 3), Cloistered Cleric (Level 3), and others. Range or area: Touch; Saving throw: Will negates; Duration: 1 hour/level; Casting time: 1 standard action.

School
Divination
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Effect
Use other creature vision + switch to contact. Will save allowed for each switchs.
Duration
1 hour/level
Saving Throw
Will negates
Spell Resistance
Yes

You can use a creature’s vision instead of your own. While this spell gives you no control over the creature, each time it comes into physical contact with another living being, you can choose to transfer your sensor to the new creature. In this way, your sensor can infiltrate a closely guarded area. During your turn in a round, you can use a free action to switch from seeing through the current creature’s eyes to seeing normally or back again.