Chain Contingency
Chain Contingency is a D&D 3.5 spell (Evocation) from TB. On class lists for Sorcerer (Level 9), Wizard (Level 9), Abjurer Variant (Level 9), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 day/level (D) or until discharged; Casting time: At least 10 minutes (see text).
- School
- Evocation
- Casting Time
- At least 10 minutes (see text)
- Components
- V, S, M, F
- Range
- Personal
- Target
- The caster
- Duration
- 1 day/level (D) or until discharged
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
As the contingency spell, except that you can place up to three other spells upon your person so that they come into effect under some condition you dictate when casting chain contingency.
The spells can come into effect simultaneously or one at a time, one per round.