Celerity
Celerity is a D&D 3.5 spell (Transmutation) from PH2. On class lists for Bard (Level 4), Sorcerer (Level 4), Wizard (Level 4), and others. Range or area: Personal; Saving throw: None (harmless); Duration: Instantaneous; Casting time: 1 immediate action.
- School
- Transmutation
- Casting Time
- 1 immediate action
- Components
- V
- Range
- Personal
- Target
- The caster
- Duration
- Instantaneous
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
This spell works like lesser celerity, except that you pull even more time into the present.
When you cast this spell, you can immediately take a standard action, as if you had readied an action.
You can even interrupt another creature’s turn when you cast this spell.
However, after you take the standard action granted by this spell, you are dazed until the end of your next turn.