Burning Blood
Burning Blood is a D&D 3.5 spell (Necromancy) from CAr. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude partial (see text); Duration: 1 round/level (D); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One living creature (see text)
- Duration
- 1 round/level (D)
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
You taint a living creature’s blood with a hot, corrosive infusion, dealing 1d8 points of acid damage and 1d8 points of fire damage per round. The subject can attempt a Fortitude save each round to negate the damage, but a successful save does not prevent damage in future rounds. Searing pain limits the subject to a single move action in any round when it fails its Fortitude save.
Burning blood does not affect creatures of the construct, elemental, ooze, plant, or undead types.
Material Component: A drop of blood and a pinch of saltpeter.