Burning Blood

Draconomicon (Dr)Updated Supplementals (3.5)

Burning Blood is a D&D 3.5 spell (Transmutation) from Dr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 hour/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Your blood becomes suffused with the same energy type that powers your breath weapon. (You must have a breath weapon that deals acid, cold, electricity, or fire damage to cast this spell). Whenever you take damage from a natural or manufactured weapon, a spurt of blood erupts in a 5-foot-radius burst from the wound, dealing energy damage to creatures in its area. The energy-charged blood deals a number of points of damage equal to your caster level.

When you use this spell to produce acid, cold, electricity, or fire energy, it is a spell of that type. For example, burning blood is an acid spell when you cast it to suffuse your blood with acid.