Burning Blood
Burning Blood is a D&D 3.5 spell (Transmutation) from Dr. On class lists for Sorcerer (Level 5), Wizard (Level 5), Abjurer Variant (Level 5), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 hour/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
Your blood becomes suffused with the same energy type that powers your breath weapon. (You must have a breath weapon that deals acid, cold, electricity, or fire damage to cast this spell). Whenever you take damage from a natural or manufactured weapon, a spurt of blood erupts in a 5-foot-radius burst from the wound, dealing energy damage to creatures in its area. The energy-charged blood deals a number of points of damage equal to your caster level.
When you use this spell to produce acid, cold, electricity, or fire energy, it is a spell of that type. For example, burning blood is an acid spell when you cast it to suffuse your blood with acid.