Bone Chill
Bone Chill is a D&D 3.5 spell (Necromancy) from Fr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Close (25 ft. + 5 ft./2 levels)
- Effect
- Ray
- Duration
- 1 round/level
- Saving Throw
- Fortitude negates
- Spell Resistance
- No
A ray of burning cold erupts from your fingertips.
Corporeal undead struck by the ray are covered in a layer of ice, rendering the subject immobile as if held.
Each round on its turn, the subject may attempt a new saving throw to break free of the ice.
(This is a full-round action that does not provoke attacks of opportunity).
Material Component: A small piece of bone and a 1-inch cube of ice.