Bone Chill

Frostburn (Fr)Updated Supplementals (3.5)

Bone Chill is a D&D 3.5 spell (Necromancy) from Fr. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, M
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 round/level
Saving Throw
Fortitude negates
Spell Resistance
No

A ray of burning cold erupts from your fingertips.
Corporeal undead struck by the ray are covered in a layer of ice, rendering the subject immobile as if held.
Each round on its turn, the subject may attempt a new saving throw to break free of the ice.
(This is a full-round action that does not provoke attacks of opportunity).
Material Component: A small piece of bone and a 1-inch cube of ice.