Bloodstar
Bloodstar is a D&D 3.5 spell (Conjuration (Creation)) from Sc. On class lists for Sorcerer (Level 4), Wizard (Level 4), Abjurer Variant (Level 4), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- A Bloodstar
- Duration
- 1 round/level
- Saving Throw
- Fortitude negates
- Spell Resistance
- Yes
In a ruby flash a blood-colored, glowing crystal appears near your foes to suck the blood from their wounds.
You create a magic construct called a bloodstar that shoots from your hand and hovers in the air anywhere within the limit of the range (each round, you can move the bloodstar anywhere within range with a standard action spent concentrating on the new position). The bloodstar pulses with ruby light (providing illumination in a 20-foot radius). Any creature you initially designate within 10 feet of the bloodstar that takes damage from any source must make a saving throw. On a failed save, the victim takes 1 point of Constitution damage. Each time victims are damaged, they can attempt new saves.
The bloodstar cannot be attacked or harmed by physical attacks.
*Focus: *A ruby worth at least 30 gp.