Blinding Color Surge

Player's Handbook II (PH2)Updated Supplementals (3.5)

Blinding Color Surge is a D&D 3.5 spell (Illusion (Glamer)) from PH2. On class lists for Beguiler (Level 2), Sorcerer (Level 2), Wizard (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Illusion (Glamer)
Casting Time
1 standard action
Components
V, S, F
Range
Medium (100 ft. + 10 ft./level)
Target
The caster and one creature
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

You point at the target of this spell.
The colors of your clothing, skin, and hair shine for a brief moment before they surge away from you, forming a multicolored ray that strikes your target.
You disappear as the colors of your body and items leap from you into the beam.
The target clutches his eyes and staggers.
You strip the color from your body and gear, turn it into a lance of energy, and hurl it at a target.
When you cast this spell, you target a creature with the colors stripped from your form.
The target must make a Will save or be blinded for 1 round.
You also gain the benefit of invisibility, for the duration of this spell, even if the target creature succeeds on its save or if its spell resistance protects it.
Focus: A small prism.