Bigby's Disrupting Hand

Player's Handbook II (PH2)Updated Supplementals (3.5)

Bigby's Disrupting Hand is a D&D 3.5 spell (Evocation) from PH2. On class lists for Sorcerer (Level 3), Wizard (Level 3), Abjurer Variant (Level 3), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 minute (D); Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, F
Range
Medium (100 ft. + 10 ft./level)
Effect
One hand of force
Duration
1 minute (D)
Saving Throw
None
Spell Resistance
Yes

A small, spectral human hand springs into existence before your target.
It hovers in the air, ready to deliver a backhanded blow.
Like Bigby’s interposing hand, this spell creates a magical construct in the form of a human hand.
The hand targets a single opponent of your choice within range.
You choose this opponent as you cast the spell.
You can target a different opponent with this spell by taking a move action to do so.
When the subject of Bigby’s disrupting hand attempts to cast a spell, the hand punches him.
This attack causes no damage, but it forces the subject to make a Concentration check with a DC equal to this spell’s save DC.
If the subject fails the check, the hand’s blow ruins his casting attempt.
The hand is about 1 foot long.
It has hit points equal to half your full normal hit points, and its AC is 20 (+4 size, +6 natural).
It makes saving throws using your total save bonuses and takes damage from spells and attacks as normal.
Focus: A soft glove.