Beltyn's Burning Blood
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One living creature
- Duration
- 1 round/level (D)
- Saving Throw
- Fortitude partial (see text)
- Spell Resistance
- Yes
You infuse a living creature’s blood with a hot, corrosive mixture, dealing 1d8 points of acid damage and 1d8 points of fire damage per round. Each round, on its action, the subject may attempt a Fortitude save to negate that round’s damage, but a successful save in one round does not necessarily prevent damage in future rounds. On any round in which the subject fails its Fortitude save, the pain limits it to a single move-equivalent action in that round.
Beltyn’s burning blood does not affect creatures of the construct, elemental, ooze, plant, or undead types.
Material Component: A drop of blood and a pinch of saltpeter.